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        <title>Confrontation help: Introduction</title>
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        <h1>Introduction</h1>
        <h2>Purpose of the game</h2>
        <p>
            The purpose of the game is to score more points than your opponent over
            two rounds. You play one round as the light side, and one round as the dark side.
            The order in which you play as light and dark is random.
        </p>
        <p>
            You gain points in a round by reaching a victory goal for your side. The light
            and dark sides have different goals. When a goal has been reached, the winning player
            gets as many points as he has characters left on the board. The losing player gets
            no points.
        </p>
        <p>
            The total winner is decided by who has the most points when two rounds have been played.
            It is possible to have drawn games, when both players get equal scores.
        </p>
        <p>
            The general procedure of play is like this:
            <ul>
                <li>The player in turn chooses a character to move to a neighbouring region.</li>
                <li>If the neighbouring region is occupied by enemies, battle ensues.</li>
                <li>Depending on which characters engage, we either get an instant victory situation,
                or a situation that must be decided by playing a battle.</li>
                <li>If we have a battle situation, each player is to select a card that either
                boosts the player character's attack value, or another feature. (See the Cards section for more information.)</li>
                <li>The result of the battle is then decided, and the game continues:
                    <ul>
                        <li>If the attacker dies, the turn goes to the next player.</li>
                        <li>If the defender dies, and there are no more defending characters in the region, the turn goes to the next player.</li>
                        <li>If the defender dies, and there <i>are</i> defending characters left in the region, the battle procedure repeats with a new defending character.</li>
                    </ul>
                </li>
            </ul>
        </p>

        <h2>Victory goals</h2>
        <p>
            The light player wins the round if either:
            <ul>
                <li>Frodo reaches Mordor, or</li>
                <li>all dark characters are dead, or</li>
                <li>the dark player is unable to move any further (a very rare, but possible scenario).</li>
            </ul>
            The dark player wins the round if either:
            <ul>
                <li>Frodo dies, or</li>
                <li>three dark characters reach The Shire.</li>
            </ul>
        </p>

        <h2>Objects in the game</h2>
        <p>
            <ul>
                <li>A <i>character</i> is a game piece which a player moves around on the board.</li>
                <li>A <i>region</i> is a named area which can hold one or more characters.
                <ul>
                    <li>Home regions (The Shire, Mordor) can hold 4 characters at the same time.</li>
                    <li>Mountain regions (The High Pass, Misty Mountains, Moria, Gap of Rohan) can hold at most 1 character at a time.</li>
                    <li>All other regions can hold at most 2 characters at a time.</li>
                </ul>
                <li><i>Cards</i> are items that are played (most of the times) two characters of opposing sides engage in battle.</li>
                <li><i>Special cards</i> are items that may be played <i>before</i> a move is made.</li>

            </ul>

        </p>

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